Hitpoints
From the Pantheon Wiki
Hitpoints represents your total health pool and determines how much damage you can sustain before dying. It is trained passively whenever you deal damage in combat, receiving 1.33 XP per damage point dealt regardless of combat style. It starts at level 10 and scales alongside all combat skills automatically.
Overview
Hitpoints represents your total health pool and determines how much damage you can sustain before dying. It is trained passively whenever you deal damage in combat, receiving 1.33 XP per damage point dealt regardless of combat style. It starts at level 10 and scales alongside all combat skills automatically.
Training methods
Base XP values match the original. Pantheon applies a 150x multiplier — multiply any base value below by 150 for in-game XP.
| Level | Method | Location | Base XP | Notes |
|---|---|---|---|---|
| 10-40 | Passive gain via any combat training | Lumbridge / Edgeville Dungeon | 5 | 1.33 XP per damage point dealt. Every combat method trains HP passively. |
| 40-70 | Passive gain via Sand Crabs or Nightmare Zone | Hosidius / Nightmare Zone | 80 | High-HP enemies produce more HP XP per kill. NMZ quest bosses have large HP pools. |
| 70-99 | Passive gain via Slayer or Nightmare Zone | Task-dependent / Nightmare Zone | 120 | Slayer endgame mobs (Demonic Gorillas, Hydra, Wyrms) deal significant HP XP per trip. |
Useful items
- Regen bracelet
- Bandos chestplate
- Saradomin brew
- Prayer potions
- Anglerfish
Related content
Training data reflects Pantheon's 150x XP rates. Base XP values match the original.