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Hitpoints

From the Pantheon Wiki

Hitpoints represents your total health pool and determines how much damage you can sustain before dying. It is trained passively whenever you deal damage in combat, receiving 1.33 XP per damage point dealt regardless of combat style. It starts at level 10 and scales alongside all combat skills automatically.

Pantheon notes: Hitpoints naturally keeps pace with your other combat stats at 150x rates. No dedicated Hitpoints training is necessary — focus on whichever combat skill needs work and HP follows. High HP is valuable at Nex and Theatre of Blood where sustained healing is required.

Overview

Hitpoints represents your total health pool and determines how much damage you can sustain before dying. It is trained passively whenever you deal damage in combat, receiving 1.33 XP per damage point dealt regardless of combat style. It starts at level 10 and scales alongside all combat skills automatically.

Training methods

Base XP values match the original. Pantheon applies a 150x multiplier — multiply any base value below by 150 for in-game XP.

LevelMethodLocationBase XPNotes
10-40Passive gain via any combat trainingLumbridge / Edgeville Dungeon51.33 XP per damage point dealt. Every combat method trains HP passively.
40-70Passive gain via Sand Crabs or Nightmare ZoneHosidius / Nightmare Zone80High-HP enemies produce more HP XP per kill. NMZ quest bosses have large HP pools.
70-99Passive gain via Slayer or Nightmare ZoneTask-dependent / Nightmare Zone120Slayer endgame mobs (Demonic Gorillas, Hydra, Wyrms) deal significant HP XP per trip.

Useful items

  • Regen bracelet
  • Bandos chestplate
  • Saradomin brew
  • Prayer potions
  • Anglerfish

Training data reflects Pantheon's 150x XP rates. Base XP values match the original.

Categories:Skills · Combat skills