Kree'arra
From the Pantheon Wiki
The Armadyl general in the God Wars Dungeon, requiring 70 Ranged to enter. He and all his minions use Ranged attacks, so Melee cannot be used — Ranged or Magic only.
Tip: Pray Protect from Missiles throughout. Kill Wingman Skree first to reduce accuracy. Stand in the south-east corner to cluster minions.
Overview
The Armadyl general in the God Wars Dungeon, requiring 70 Ranged to enter. He and all his minions use Ranged attacks, so Melee cannot be used — Ranged or Magic only. It has a combat level of 580.
Notable drops
- Armadyl Helmet
- Armadyl Chestplate
- Armadyl Chainskirt
- Armadyl Hilt
- Pet Kree'arra
Strategy guide
Recommended difficulty: Medium.
| Recommended stats | 70+ Ranged (GWD entry), 80+ Ranged combat, 70+ Prayer |
| Recommended gear |
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| Suggested inventory |
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Mechanics
| # | Phase | Description |
|---|---|---|
| 1 | Main Fight | Kree'arra uses all three attack styles — Ranged, Magic, and Melee (if adjacent). He cannot be attacked with Melee. Stand at max Ranged distance and activate Protect from Missiles. His Ranged attack is the most frequent. |
| 2 | Minion Cleanup | After Kree dies, kill Flight Kilisa (Melee), Flockleader Geerin (Ranged), Wingman Skree (Magic). Kill Skree first to reduce your accuracy debuff. Chinchompas can hit all three simultaneously. |
Tips & tricks
- Twisted bow is by far the best weapon here — Kree's high magic level dramatically increases TBow accuracy.
- Never use Melee — Kree and all his minions exclusively use Ranged so they attack at range.
- Stand in the south-east corner to cluster Kree and his minions for AOE chinchompa kills.
- Kill Wingman Skree first — he reduces your Ranged accuracy which slows kill speed significantly.
- Armadyl killcount (5 required) can be obtained from Aviansies at the dungeon entrance.
- Prayer flicking is viable here for extended trips — Kree's attack speed allows it.
Combat info
See the full Kree'arra monster page for stats, attack styles, weaknesses, and the complete drop table.